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When it comes to the holidays, what do you give to the tweens in your life? It can be difficult to pick out the perfect gift, but not with these books they'll be excited to receive! Check out our picks:

 

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Who it's for: Kids ages 8–12 who are interested in history and biography

Moving, relatable, and totally true childhood biographies of Martin Luther King Jr., Susan B. Anthony, Helen Keller, Malala Yousafzai, and 12 other inspiring activists.

 

 

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Who it's for: Kids ages 8–12 who love sports

Hilarious childhood biographies and full-color illustrations show how Tiger Woods, Gabby Douglas, Bruce Lee, Bille Jean King, and other budding sports champions faced kid-sized challenges growing up.

 

 

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Amazon | Barnes & Noble | Indiebound | Books A Million | Target

Who it's for: Kids ages 8–12 who love science

Funny and totally true childhood biographies and full-color illustrations tell tales from the challenging yet defining growing-up years of Albert Einstein, Jane Goodall, Marie Curie, and 12 other brilliant scientists.

 

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Amazon | Barnes & Noble | Indiebound | Books A Million | Target

Who it's for: Kids ages 8–12 who are interested in graphic novels and role-playing video games

Continuing the Comic Quests series, Iron Magicians is an interactive, pick-your-panel graphic novel for middle grade readers, full of adventure, magic, and fun!

In a steampunk version of nineteenth-century Paris, magical mana crystals have replaced steam and coal to power the machines and gadgets that make the city tick. On the eve of the Universal Exhibition of 1889, France seeks to demonstrate its power by unveiling a new secret weapon: the imposing Eiffel Tower, built with magic by Gustave Eiffel himself. But then disaster strikes--the mana crystals needed to power the tower are discovered missing!

 

 

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Amazon | Barnes & Noble | Indiebound | Books A Million | Target

Who it's for: Kids ages 8–12 who are interested in graphic novels and role-playing video games

This middle-grade graphic novel series makes YOU the valiant hero of a fantasy quest—pick your panel, find items, gain abilities, solve puzzles, and play through new storylines again and again!

 

 

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Amazon | Barnes & Noble | Indiebound | Books A Million | Target

Who it's for: Kids ages 8–12 who are interested in graphic novels and role-playing video games

This middle grade graphic novel series features an interactive pick-a-path storyline, full of puzzles, treasures, fantasy creatures, and gameplay you can enjoy again and again!

Cast spells, solve puzzles, rack up sparkling stars, and train your own magical pet in this graphic novel that you can play just like a role-playing game.


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