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Hocus & Pocus: The Search for the Missing Dwarves

This new middle grade graphic novel series features an interactive pick-a-path storyline, full of puzzles, treasures, fantasy creatures, and gameplay you can enjoy again and again!

Cast spells, solve puzzles, rack up sparkling stars, and train your own magical pet in this chooseable-path comic book! In the story, Snow White is worried about her seven cousins, who work in the Heigh-Ho mine. They haven’t come home from work, and she wants you to find them. You’ll need a healthy appetite for adventure—and your magical pet—to track down the missing men and put a stop to the nefarious forces lurking in the forest. Each panel in the story offers one or more possibilities for your next move. Plus a handy Quest Tracker lets you record your victories, note your hard-won prizes, and take care of your pet, making this a book you play just like a game.

HERE’S HOW TO PLAY:
• Select your character and magical pet and begin your quest.
• Numbers are hidden in every panel. Decide where you want to go next, and then flip to the panel with the matching number.
• Solve puzzles, collect supplies, and win stars in your quest for success. The more good deeds you do, the more shining stars you will find.
• You can play the book again and again, making different choices every time.

Remember, this is no ordinary comic book—what happens next is up to you!

Posted by impart

Hocus & Pocus: The Legend of Grimm’s Woods

This middle grade graphic novel series features an interactive pick-a-path storyline, full of puzzles, treasures, fantasy creatures, and gameplay you can enjoy again and again!

Cast spells, solve puzzles, rack up sparkling stars, and train your own magical pet in this graphic novel that you can play just like a role-playing game. Enter a world inspired by favorite fairy tales, complete with gingerbread houses and a girl dressed in red. Readers can play as Hocus (a boy) or Pocus (a girl), choose a magic animal companion, and enter a colorful forest of brain-teasing riddles, magical objects, and unusual characters. Each panel has multiple paths to follow, and a handy tracking sheet helps you keep track of your victories and hard-won possessions, bringing together the classic analog adventure of a tabletop game and the fresh format of a comic book for hours of replayable fun.

HERE’S HOW TO PLAY:
• Select your character and magical pet and begin your quest.
• Numbers are hidden in every panel. Decide where you want to go next, and then flip to the panel with the matching number.
• Solve puzzles, collect supplies, and win stars in your quest for success. The more good deeds you do, the more stars you will find.
• You can play the book again and again, making different choices every time.

Remember, this is no ordinary comic book—what happens next is up to you!

Posted by impart

Warren the 13th and the Whispering Woods

Warren the 13th is back in another lushly illustrated middle grade adventure in the spirit of Edward Gorey and Lemony Snicket.

This fast-paced and beautifully-designed sequel to Warren the 13th and the All-Seeing Eye is packed with nonstop action, adventure, and mystery for middle grade readers. Twelve-year-old Warren has learned that his beloved hotel can walk, and now it’s ferrying guests around the countryside, transporting tourists to strange and foreign destinations. But when an unexpected detour brings everyone into the dark and sinister Malwoods, Warren finds himself separated from his hotel and his friends—and racing after them on foot through a forest teeming with witches, snakes, talking trees, and mind-boggling riddles, all accompanied by stunning illustrations and gorgeous design from Will Staehle on every page.

Posted by impart

Warren the 13th and The All-Seeing Eye

A beautifully illustrated, action-packed middle grade adventure in the spirit of Edward Gorey and Lemony Snicket.

With fantastic Victorian-esque design, fast-paced action, and plenty of puzzles to solve, this middle grade mystery is a fun and engaging read for even the most reluctant readers. Warren the 13th is the lone bellhop, valet, groundskeeper, and errand boy of his family’s ancient hotel. The strange, shadowy mansion is full of crooked corridors and mysterious riddles—and it just might be home to a magical treasure known as the All-Seeing Eye. But if Warren is going to find the hidden treasure, he’ll need to solve several other mysteries first: What is the strange creature lurking in the hotel boiler room? Who is the ghostly girl creeping around the garden’s hedge maze? And why is the hotel’s only guest covered in bandages? Full of puzzles, secret codes, outrageous inventions, and hundreds of intricate illustrations, Warren the 13th and The All-Seeing Eye will delight and confound readers of all ages.

 

Posted by impart

Nick and Tesla and the Secret Agent Gadget Battle

Uncover a secret agent and build spy gadgets with twin sleuths Nick and Tesla in this zany, action-packed middle grade adventure by “Science Bob” Pflugfelder!

After rescuing a kidnapped heiress and taking down a robot army, 11-year-old twins Nick and Tesla could really use a break. But before they can kick back and relax, the young sleuths discover there’s a spy in their midst! Someone in the town of Half Moon Bay is spying on their Uncle Newt, an eccentric inventor. To uncover the true identity of this secret agent, Nick and Tesla must build their own spy gadgets, from burglar alarms and code wheels to a water balloon trap and more.

Now in paperback, this third book in the popular Nick and Tesla series features laugh-out-loud jokes, fun illustrations, and five DIY science projects with step-by-step instructions for readers to try at home.

Posted by impart