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  • We’ve already talked at length about literary video games you should play, but what about literary games you shouldn’t play? What about video games based on books that, by their very nature, would be no fun at all? Here’s some of those imagined video games, which we should all be very glad don’t exist.

  • New York Comic Con is back again, and we are READY. We'll be at booth #2236 from 10/5-10/8 and we'd love to meet you! And, of course, we'll have swag.

    You know the drill. To get the swag, swing by our booth and whisper the top secret password. (It's Quirk E. Godmother.) We're psyched to see you and talk about fandoms and books!

    Here's the inside scoop on all things Quirk @ NYCC:

  • Fall 2017 marks the 15th anniversary of Quirk’s first publishing season. To celebrate, we're chatting with Brett Cohen, Quirk’s president.

    Brett started with Quirk in 2001 before we were even publishing our own books. Over the last 16 years, Brett has been a jack-of-all-trades. He was the first hire on the business side, brought in to develop our operational and financial procedures, as well as manage Quirk’s relationship with our sales distributor. He expanded that work into business development and strategy. He revised our marketing program by developing our consumer initiatives including comic con attendance, relaunching this site as an entertainment blog, and starting our social media accounts. Now, he continues to have his hand in all facets of the business ranging from finance and production to marketing and sales.

  • With Close Encounters of the Third Kind returning to theaters with a 4K restoration of Steven Spielberg’s director’s cut, the question on every one’s mind is what other sort of close encounters could there be? From the first to the last, here’s your guide to contact with an alien species.

  • Photo by Antonio Barroro on Unsplash

    September 2 is International Bacon Day. As Quirk's resident bacon enthusiast, I thought I’d share some of my favorite pieces of bacon stuff from around the Web.

     

  • Not too long ago, geekdom was seen only as the realm of the uber-nerd; a place for overweight, under-socialized weirdos to indulge their love of comic books and video games away from the rest of the world. The essence of that is still true — fandoms are all about a shared love of fictional worlds. But we’ve come a long way from the image of the ‘Comic Book Guy’ in recent years as geek culture has become a mainstream global phenomenon.

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